All we have to do now is flip a bunch of points on the other side, and create one single path that follows our bib outline.

And as we now have one path to draw the bib, we can (and should) remove the earlier paths we drew to see what we are doing.

The round macro we added earlier is still required to calculate the points we need to construct the half-circle. But we don’t want it to draw the half-circle path. As it happens, that is the default behaviour, so we merely have to remove its hidden: false property.

mjs
design/src/bib
function draftBib({
  Path,
  Point,
  paths,
  points,
  measurements,
  options,
  utils,
  macro,
  part,
}
) {

  /*
   * Construct the neck opening
   */
  let tweak = 1
  let target = (measurements.head * options.neckRatio) /4
  let delta
  do {
    points.right = new Point(
      tweak * measurements.head / 10, 
      0
    )
    points.bottom = new Point(
      0, 
      tweak * measurements.head / 12
    )
  
    points.rightCp1 = points.right.shift(
      90, 
      points.bottom.dy(points.right) / 2
    )
    points.bottomCp2 = points.bottom.shift(
      0, 
      points.bottom.dx(points.right) / 2
    )
  
    paths.quarterNeck = new Path()
      .move(points.right)
      .curve(
        points.rightCp1, 
        points.bottomCp2, 
        points.bottom
      )
      .hide()

    delta = paths.quarterNeck.length() - target
    if (delta > 0) tweak = tweak * 0.99
    else tweak = tweak * 1.02
  } while (Math.abs(delta) > 1)

  /*
   * Construct the complete neck opening
   */
  points.rightCp2 = points.rightCp1.flipY()
  points.bottomCp1 = points.bottomCp2.flipX()
  points.left = points.right.flipX()
  points.leftCp1 = points.rightCp2.flipX()
  points.leftCp2 = points.rightCp1.flipX()
  points.top = points.bottom.flipY()
  points.topCp1 = points.bottomCp2.flipY()
  points.topCp2 = points.bottomCp1.flipY()  
/* Remove this path paths.neck = new Path() .move(points.top) .curve(points.topCp2, points.leftCp1, points.left) .curve(points.leftCp2, points.bottomCp1, points.bottom) .curve(points.bottomCp2, points.rightCp1, points.right) .curve(points.rightCp2, points.topCp1, points.top) .close() .addClass('fabric') */
// Drawing the bib outline const width = measurements.head * options.widthRatio const length = measurements.head * options.lengthRatio points.topLeft = new Point( width / -2, points.top.y - (width / 2 - points.right.x) ) points.topRight = points.topLeft.shift(0, width) points.bottomLeft = points.topLeft.shift(-90, length) points.bottomRight = points.topRight.shift(-90, length) /* * Shape the straps */ points.edgeLeft = new Point(points.topLeft.x, points.left.y) points.edgeRight = new Point(points.topRight.x, points.right.y) points.edgeTop = new Point(0, points.topLeft.y) points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5) points.edgeRightCp = points.edgeLeftCp.flipX() points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards( points.topLeft, 0.5 ) points.edgeTopRightCp = points.edgeTopLeftCp.flipX() // Round the straps const strap = points.edgeTop.dy(points.top) points.tipRight = points.edgeTop.translate(strap / 2, strap / 2) points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y) points.tipRightBottom = new Point(points.tipRight.x, points.top.y) /* * Macros will return the auto-generated IDs */ const ids1 = { tipRightTop: macro("round", { id: "tipRightTop", from: points.edgeTop, to: points.tipRight, via: points.tipRightTop,
/* Remove this to have the macro * only create the points we need * and not draw a path hide: false */
}), tipRightBottom: macro("round", { id: "tipRightBottom", from: points.tipRight, to: points.top, via: points.tipRightBottom,
/* Remove this to have the macro * only create the points we need * and not draw a path hide: false */
}) } /* * Create points from them with easy names */ for (const side in ids1) { for (const id of ['start', 'cp1', 'cp2', 'end']) { points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy() } } /* * This is the list of points we need to rotate * to move our strap out of the way */ const rotateThese = [ "edgeTopLeftCp", "edgeTop", "tipRight", "tipRightTop", "tipRightTopStart", "tipRightTopCp1", "tipRightTopCp2", "tipRightTopEnd", "tipRightBottomStart", "tipRightBottomCp1", "tipRightBottomCp2", "tipRightBottomEnd", "tipRightBottom", "top", "topCp2" ] /* * We're rotating all the points in * the `rotateThese` array around * the `edgeLeft` point. * * We're using increments of 1 degree * until the `tipRightBottomStart` point * is 1 mm beyond the center of our bib. */ while (points.tipRightBottomStart.x > -1) { for (const p of rotateThese) points[p] = points[p].rotate(1, points.edgeLeft) }
/* Remove this repetition macro("round", { from: points.edgeTop, to: points.tipRight, via: points.tipRightTop, prefix: "tipRightTop", hide: false, class: 'contrast dotted', }) macro("round", { from: points.tipRight, to: points.top, via: points.tipRightBottom, prefix: "tipRightBottom", hide: false, class: 'contrast dotted', }) paths.rect = new Path() .move(points.edgeTop) .curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft) .line(points.bottomLeft) .line(points.bottomRight) .line(points.edgeRight) .curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop) .close() */
// Add points for second strap points.edgeTopRightCp = points.edgeTopLeftCp.flipX() points.topCp1 = points.topCp2.flipX() points.tipLeftTopStart = points.tipRightTopStart.flipX() points.tipLeftTopCp1 = points.tipRightTopCp1.flipX() points.tipLeftTopCp2 = points.tipRightTopCp2.flipX() points.tipLeftTopEnd = points.tipRightTopEnd.flipX() points.tipLeftBottomStart = points.tipRightBottomStart.flipX() points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX() points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX() points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX() // Create one path for the bib outline paths.seam = new Path() .move(points.edgeLeft) .line(points.bottomLeft) .line(points.bottomRight) .line(points.edgeRight) .curve( points.edgeRightCp, points.edgeTopRightCp, points.tipLeftTopStart ) .curve( points.tipLeftTopCp1, points.tipLeftTopCp2, points.tipLeftTopEnd ) .curve( points.tipLeftBottomCp1, points.tipLeftBottomCp2, points.tipLeftBottomEnd ) .curve( points.topCp1, points.rightCp2, points.right ) .curve( points.rightCp1, points.bottomCp2, points.bottom ) .curve( points.bottomCp1, points.leftCp2, points.left ) .curve( points.leftCp1, points.topCp2, points.tipRightBottomEnd ) .curve( points.tipRightBottomCp2, points.tipRightBottomCp1, points.tipRightBottomStart ) .curve( points.tipRightTopCp2, points.tipRightTopCp1, points.tipRightTopStart ) .curve( points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft ) .close() .addClass("fabric")
return part }